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MAGICAL BATTLE SYOU JYO ( MBS-Studio )

Hi, I'm a seasoned game developer with nearly 20 years of experience. I will share with you the tools that I have personally used for a long and stable period during the actual game development process. Currently, driven by personal interest, I am also researching fundamental physics and the philosophy of physics.

Game Projects
Angel Zero Preview

Angel Zero

I've been solo developing this game and trying to capture that unique contrast between realistic combat and angel girls. I wanted to see what kind of fresh experience this mix could bring. If you're into it, adding it to your wishlist would be the biggest support you can give me!

STEAM 爱发电

This is an exquisite semi-open world game presented in a beautiful miniature perspective. Freely explore various miniature worlds with distinct styles, chat and play with friends at ROTA Garden Square, and enjoy cherry blossom fireworks festivals, meteor showers, and swimming parties, weaving unforgettable memories together.

Watch on YouTube
Unity Assets
Dynamic Particle Preview

Dynamic Particle Preview | VFX Browser

Unity's default project view shows static icons for particles. Is it a massive explosion or a tiny spark? You won't know until you drag it into the scene.

The first and only browser that plays your particle systems (and VFX Graphs) directly in the thumbnail view. No more static icons—see the timing, color, and movement immediately.

View on Asset Store
Level Placer Preview

Level Placer | AI Smart Browser

Stop digging through endless folders and forgotten naming conventions. Find your assets instantly with Natural Language!

The newly integrated AI Smart Browser revolutionizes your level design workflow. Instead of searching for exact file names like "Prop_Desk_Lamp_01", simply tell the AI what you need in everyday language, and it will gather the right assets for you.

View on Asset Store
RootSelectLocker Preview

Root Select Locker

Are you tired of accidentally selecting a door handle when you meant to move the whole house? Or dragging a child mesh instead of the character root?

Root Select Locker is a lightweight, editor-only workflow tool designed to solve the most frustrating part of level design: Accidental Child Selection.

View on Asset Store
Research
Paper Preview

The Covariant Emergence Principle (CEP)

This project introduces the "Covariant Emergence Principle" (CEP), a heuristic ontological razor for fundamental physics.

The core argument is based on an information-theoretic criterion: "Coordination implies Emergence." We propose that any physical quantity (such as spacetime metric or relativistic mass) that requires intricate, synchronized transformations (covariance) to maintain consistency is, by definition, not a fundamental entity but a macroscopic effective description similar to thermodynamic temperature.

View on Zenodo